CaSL Two-way Vertical Relative Work Draw and Rules
General Rules
Costs
Camera Guidelines
2-Way VRW Classes of
Competition
Definitions
of terms used in the dive pool
Dive Pool
General Rules
- Competition will consists
of
- 6 rounds for Open and
Advanced class
- 4 rounds for Novice
class.
- Draw will be distributed
the evening prior to competition after skydiving has concluded for the
day.
- Teams consist of two
performers and one videographer.
- A point is awarded for
each move completed in the correct sequence of the draw.
- A point is deducted for
any move that is omitted from the sequence, this includes the carve, spin,
loop, or cartwheel for block sequences.
- A grip is defined as
stationary contact on the designated location, showing control.
- Exit altitude is 13,500
feet AGL. The team repeats the sequence as often as possible within 35
second working time. In the event of a low ceiling, the meet director will
adjust exit altitude and working time so that all performers in a round
are scored with the same amount of working time.
- The total number of points
built, minus any penalties for omissions, determines the final score for
the round.
- The clock starts when any
performer on the team, excluding the camera flyer, releases the aircraft.
- The first point may be
taken out the door.
- It is the responsibility
of each team member, including the camera flyer, to present the sequence,
including the exit, in a judgeable manner.
- Failure to provide a
judgeable presentation is not grounds for a rejump. In the event the team
is out of frame or the video is otherwise unjudgeable for any portion of
the dive, the part judgeable will be scored
- A maximum of three teams
per pass of the aircraft over the drop zone unless the 2-way VRW team is
on the same pass as an 8-way formation skydiving (belly flying) team then
a maximum of one 2-way VRW team and one formation skydiving team per pass.
- A team may alternate the
position of videographer throughout the meet, however the team would then
not eligible for the CaSL best video award.
Costs
Registration
Fee:
- Open and Advanced
Teams: $60 per team
- Novice Teams: $40 per team
Skydives: Three A/C slots per team (two competitor, one
videographer) per round.
Camera Guidelines
Since the score depends on judgeable video, the camera
flyer must concentrate on maintaining position and framing that best presents
the move to the judge. Generally this will be ninety degrees to the side of the
facing pair of performers and on the same level. Minimal movement from the
camera position will aid the judges in determining if the team performed the
proper degree of turn or rotation for each move.
2-Way VRW Classes of Competition
Open Class: Five or six moves will be drawn from Randoms A
through M and Blocks 1 through 9 per round.
Advanced
Class: Four or five moves will be
drawn from Randoms A through D and Blocks 1 through 8 per round
Novice Class: Three or four moves will be drawn from Randoms A and
B and Blocks 1 through 5 per round
Notes:
- A block corresponds to two moves.
- Within a competition, moves will be reused
- No round will have the
same move more than once
Definitions of terms
used in the dive pool
360 Cartwheel: You rotate 360 degrees to your right or
left side. The axis of rotation is through the center of your body, front
to back. Half way through the move your head orientation will be reversed;
when the move is completed your head orientation will be the same as when
you started.
|
|
300 Carve You and your partner complete a 360 degree rotation
around each other, never changing from your upright or head down
orientation. The axis of rotation is
through an imaginary line between the two performers.
|
|
360 Spin: You spin around 360 degrees to one side, never changing
from your upright or head down orientation. The axis of rotation is through
the body from top to bottom.
|
|
360 Loop: You do a 360-degree front or back flip. The axis of
rotation is through the body from side to side.
|
|
Head Down: Your head is the closest body part to the relative
wind.
|
|
Upright: Your head is the farthest body part from the relative
wind
|
|
Hand Dock: You place an open hand on the designated object
|
|
Hand Grip : You grasp the designated object with one hand.
|
|

Dive Pool
Sole To Sole: One performer is in a head- up orientation;
the other performer is in a head-down orientation, with both facing each
other. A sole-to-sole dock is performed, i.e., the two performers will
place the sole of one foot to a sole of the other performer’s foot.
|
|
Double Spock: One performer is in a head-up orientation,
the other perform is in a head down orientation, facing each other. Both
performers take a handdock on the top of the head of the other performer.
|
|
Vertical Compressed: One performer is in a head-up orientation,
the other performer is in a head-down orientation. Both performers take a
handgrip between the knee and foot of the other performer. The front of the
torsos of the performers must be facing the same direction.
|
|
Double Dock Vice-Versa: One performer is in a head- up orientation
and one performer is in a head down orientation, facing each other. The
performers demonstrate a two- handed hand-to-hand dock, facing each other.
|
|
Upright Hand To Hand: Both performers are upright. They
perform a double hand to hand grip.
|
|
Head Down Hand to Foot: Both performers are head down. One
performer takes a handgrip on the other performer’s foot.
|
|
Head Down Hand Grip : Both performers are head down. They
perform a single left-to- left or right-to-right handgrip.
|
|
69: One performer is head down and one performer is upright,
facing each other. The head down performer takes a double hand grip on the
upright performer between the feet and the knees of each leg.
|
|
Upright Hand to Foot: Both performers are upright; one takes a
hand grip on the foot of the other performer.
|
|
Toe Touch: Both performers are upright and facing. They touch all
four feet simultaneously.
|
|
Mind Warp: One performer is upright and the other is head down.
Facing each other, the head down performer makes a single hand dock on the
upright performers head.
|
|
Hand to Foot: One performer is upright and one is head
down. Facing each other, the head down performer takes a handgrip on the
upright performer’s foot.
|
|

Half Eagle: One performer is upright and the other is head down,
facing. The head down performer passes under the upright performer while
doing a 180 forward loop, coming up on the other side in an upright
orientation. At the same time, the upright performer passes over the head
down performer while doing a 180 forward loop. The facing position is
maintained throughout. The move is complete when each performer is in the
position and orientation originally held by their partner.
|
|
Mixed 360 Loops: One performer is head down and one
performer is upright, facing. Each completes a 360-degree loop.
|
|
Head Down Carve: Both performers are head down and facing
each other. They perform a 360-degree horizontal carve around each other.
|
|
Mixed 360 Spin: One performer is head down and one
performer is upright. Each completes a 360-degree rotation on the vertical
axis.
|
|
360 Spin: Both performers are upright and facing. Each completes
a 360-degree rotation on the vertical axis.
|
|
360 Loops: Both performers are upright and facing. Each completes
a 360-degree loop.
|
|
360 Cartwheels: Both performers are upright and facing each
other. Each completes a 360-degree rotation on the cartwheel axis.
|
|
Upright Over/Under: Both performers are upright and facing each
other. One will fly under the other, and each rotates 180 on the vertical
axis to face off.
|
|
Upright Carve : Both performers are upright and facing
each other. They perform a 360-degree carve around each other, maintaining
the facing position for the entire move.
|
|
